Devlog #9 Mixing


Another crafting rework (yes sadly)

Not to worry, there is a downtown

A downtown has been made, but there is only two buildings, I was making the general store when I realized that my current item system was very limited. It only allowed alcohols and syrups. Not to mention subpar mixing that came with it. I remade the system, by readding ingredients and removing syrups. My current item fall into five categories: alcohol, drink, cup, ingredient, and tool. Ingredients have 1-2 flavors, and same with alcohols. Drinks can only have 3 ingredients, so choose wisely. 

I plan to add more depth to the flavor system. One way was to allow anything to become an ingredient. Allowing only reasonable flavors limited me to fruits and sweets, and to get more diversity I had an idea, if it has a flavor(s) its an ingredient. So anything, apples, bananas, fish, dirt, as long as it contains flavors, it can be added to a drink. To add with this, I will add a system on how well the ingredients work with each other, which will be used for drink scoring. Meaning that drinks are based on how well the flavors mix. This allows me to add more things to my game(fishing mechanics), and it also gives a cool twist. I don't know if this idea has been used( to be fair, I don't know how many tavern management games are even out there, this is pretty niche), but I think this adds more fun to my game.

I have a video demonstrating the mixing mechanic, a lot easier to show not tell.

Get A Tavern at Tulia

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