Devlog #3 Inventory and Crafting




Inventory is done! You can drag items around and they save across rooms. I'm working on crafting for making drinks. To prepare ingredients, there's a couple of work stations in the back for crushing and boiling, with more to come. There will be three types of drinks to serve, beer, wine, and spirts. I am working on beer, and the process to make it. I have the mortar and pestle crushing system done, and will do the boiling one next. Fermenting will be the final stage before serving to customers. This will change in the future, to make way for more realism. Once that's done I'll work on doing sprites, as you can see in the images a lot of the sprites are hastily made, can the player is a template I found on here that I edited.
Whats the game about?
For "A Tavern at Tulia" you work as a bartender, serving drinks, talking to customers. Explore the city of Tulia, buy ingredients, fix your tavern, and talk to the locals. Its not all that easy however, as the looming threat of war could cause trouble for your business...
Whats done so far
-Time system & GUI
-Tavern Rooms
-Inventory
-Items
-Converting Items
Whats to come
-Crafting
-Customers
-Better sprite designs
-Main Menu and saves
Disclaimer
Being an Indie Developer, I am not that experienced in making game, and I don't have much time to code and design. However, I am very passionate about this project, and will update once I get more core features done!
Get A Tavern at Tulia
A Tavern at Tulia
Tavern management game
| Status | Prototype |
| Author | Weagame |
| Genre | Role Playing |
| Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
| Languages | English |
More posts
- Devlog #9 Mixing14 hours ago
- Devlog #8 First Public Prototype36 days ago
- Devlog #7 Crafting Rework58 days ago
- Devlog #6 Saves82 days ago
- Devlog #5 Game recode and DialogueJul 30, 2025
- Devlog #4 First Prototype and switching game enginesJul 09, 2025
- Devlog #2 Inventory SystemMay 29, 2025
- Devlog #1 Getting things off the groundMay 07, 2025
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