Devlog #3 Inventory and Crafting




Inventory is done! You can drag items around and they save across rooms. I'm working on crafting for making drinks. To prepare ingredients, there's a couple of work stations in the back for crushing and boiling, with more to come. There will be three types of drinks to serve, beer, wine, and spirts. I am working on beer, and the process to make it. I have the mortar and pestle crushing system done, and will do the boiling one next. Fermenting will be the final stage before serving to customers. This will change in the future, to make way for more realism. Once that's done I'll work on doing sprites, as you can see in the images a lot of the sprites are hastily made, can the player is a template I found on here that I edited.
Whats the game about?
For "A Tavern at Tulia" you work as a bartender, serving drinks, talking to customers. Explore the city of Tulia, buy ingredients, fix your tavern, and talk to the locals. Its not all that easy however, as the looming threat of war could cause trouble for your business...
Whats done so far
-Time system & GUI
-Tavern Rooms
-Inventory
-Items
-Converting Items
Whats to come
-Crafting
-Customers
-Better sprite designs
-Main Menu and saves
Disclaimer
Being an Indie Developer, I am not that experienced in making game, and I don't have much time to code and design. However, I am very passionate about this project, and will update once I get more core features done!
A Tavern at Tulia
Tavern management game
Status | Prototype |
Author | Weagame |
Genre | Role Playing |
Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
More posts
- Devlog #5 Game recode and Dialogue5 days ago
- Devlog #4 First Prototype and switching game engines26 days ago
- Devlog #2 Inventory System67 days ago
- Devlog #1 Getting things off the ground90 days ago
Leave a comment
Log in with itch.io to leave a comment.