Devlog #5 Game recode and Dialogue


I've managed to transfer most of the features from the original GameMaker game to Godot. However, a made a change to many features, such as items and crafting. Previously, drinks were given one flavor tag, and made with three items. For example to make wort, you need hops and grounded barley, and the third ingredient would define flavor. This meant that each ingredient only had one flavor tag. I changed it to an array of flavor(s), meaning that ingredients could have multiple flavors. Also I added a strength tag to each flavor, an example would be hops, which has a base of 10. If I was to add another ingredient with less bitterness, I could put a strength of 5.
Crafting stations have been changed to use this mechanic. The mortar and pestle now gives a powdered variant, which has doubled strength, and eventually I'll add a drying rack for halving strength. The boiling pot was originally used to craft unfermented drinks, but has been changed to craft syrups. Syrups are used to flavor base alcohol. For example having 3 hops would result in a bitter syrup with a strength of 30. Base alcohol is the last item I added. By itself, alcohol has little to no flavors, which is my syrups can be used to add flavor in the mixing station. However, each alcohol has different flavor(s), which leds to multiples types of alcohol to be paired with syrups. Lastly, there is a drink rack for storing drinks.
Customers also have changed a bit. Customers now have flavor preferences, instead of one flavor they want. In better terms, customers now accept any drink, but the money they give will be based on how much they like it. I plan to make preferences noticeable by dialogue.
Whats the game about?
For "A Tavern at Tulia" you work as a bartender, serving drinks, talking to customers. Explore the city of Tulia, buy ingredients, fix your tavern, and talk to the locals. Its not all that easy however, as the looming threat of war could cause trouble for your business...
Whats done so far
-Time and Money
-Inventory and Items
-Crafting
-Randomly Generated Customers
Whats to come
-Ordering and Dialogue
-Drying rack and fridge(storing ingredients)
-Sprite Redesigns
A Tavern at Tulia
Tavern management game
Status | Prototype |
Author | Weagame |
Genre | Role Playing |
Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
More posts
- Devlog #4 First Prototype and switching game engines24 days ago
- Devlog #3 Inventory and Crafting44 days ago
- Devlog #2 Inventory System65 days ago
- Devlog #1 Getting things off the ground88 days ago
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