Devlog #1 Getting things off the ground
This is the first devlog for my game "A Tavern at Tulia". ATT will be a gritty, story driven rpg about managing a tavern in the coastal city of Tulia. For "A Tavern at Tulia" you work as a bartender, serving drinks, talking to customers. Explore the city of Tulia, buy ingredients, fix your tavern, and talk to the locals. Its not all that easy however, as the looming threat of war could cause trouble for your business...
Whats the game about?
For "A Tavern at Tulia" you work as a bartender, serving drinks, talking to customers. Explore the city of Tulia, buy ingredients, fix your tavern, and talk to the locals. Its not all that easy however, as the looming threat of war could cause trouble for your business...
Whats done so far
-Time system & GUI
-Tavern Rooms
-Basic Inventory system
Heres a current look at the main Tavern room, where you'll be serving food and drinks to customers. (White and Pink are placeholder sprites)
Whats to come
- Full fledged inventory system
-ingredients and crafting
-Customers
-Better sprite designs
-Main Menu and saves
Lore
For a story game, lore is important!
A Tavern at Tulia takes place during the "War of the Desert", which takes place on the planet Taf, in the near future. While the war takes place in the faraway lands of the Dunic Desert, its effects can be felt right at home. Tulia is a coastal city in the country of Tuhland.
Disclaimer
Being an Indie Developer, I am not that experienced in making games, and with school, I don't have much time to code and design. However, I am very passionate about this project, and will update once I get more core features done!
A Tavern at Tulia
Tavern management game
Status | Prototype |
Author | Weagame |
Genre | Role Playing |
Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
More posts
- Devlog #5 Game recode and Dialogue5 days ago
- Devlog #4 First Prototype and switching game engines26 days ago
- Devlog #3 Inventory and Crafting46 days ago
- Devlog #2 Inventory System67 days ago
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