Devlog #7 Crafting Rework
The game is approaching a solid demo state. I currently have the entire tavern system done, with multiple save files. At this point, I plan to finally do sprite redesigns, and maybe expand lore. There is a bug with customer respawning, but I will fix that before the first demo.
Tavern Gameplay
Ingredients are the core of crafting. Each ingredient has flavors, and the strength of each flavor is shown. Ingredients can be processed to get varying strengths and later new flavors. You need three ingredients to create a syrup. Syrups are a combination of the three flavors, and are put in the dispensers in the backbar(tavern room). This is all done in the kitchen, which is a separate room from the tavern, where you will be serving customers. In the tavern room, there is a backbar, where you can fill dispensers with syrups, or store drinks in the drink rack. After putting a syrup in a dispenser clicking on it with a base alcohol(more on it later) will create a drink. Certain combos can create special drinks, which have unique names and sprites. Base alcohol is like a separate ingredient, it has some flavor of its own but in weaker strength, which is why you need to add more strength with syrups.
Customers are first pregenerated into a pool, then taken from that pool. This way customers are unique per save, but also have depth. Customers will spawn in the afternoon, from 4-10pm. You will have the choice to open or close the tavern that day. Customers will walk in, and sit down at the bar. On click you can talk, or serve them, by pressing one or two respectively(I would want clicking too but I can't figure it out). When serving you can serve the customer any drink, even base alc, but each customer has flavor preferences. Currently money is given on a strength based system, meaning that more strength = more money. I want to add more depth with things like quality(base, generic, or special) or drink history. At the end of the day(time stops at 12AM), you can sleep in your bed to wake up the next day.
Upcoming Polishes
Other than sprite redesigns, I need to polish my game more before having a demo ready. I need to redo this itch.io page, post on the Instagram, and make a discord. Its been 3 months since I've started(5 if you include the GameMaker version), and this game has been progressing well. Don't expect frequent posts, but I've been doing this devlog every ~3 weeks thing.
Get A Tavern at Tulia
A Tavern at Tulia
Tavern management game
| Status | Prototype |
| Author | Weagame |
| Genre | Role Playing |
| Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
| Languages | English |
More posts
- Devlog #9 Mixing1 day ago
- Devlog #8 First Public Prototype37 days ago
- Devlog #6 Saves83 days ago
- Devlog #5 Game recode and DialogueJul 30, 2025
- Devlog #4 First Prototype and switching game enginesJul 09, 2025
- Devlog #3 Inventory and CraftingJun 19, 2025
- Devlog #2 Inventory SystemMay 29, 2025
- Devlog #1 Getting things off the groundMay 07, 2025
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