A Tavern at Tulia
Devlog
- November 12, 2025 by Weagame#pixel, #mixing, #management, #ingredientsAnother crafting rework (yes sadly) Not to worry, there is a downtown A downtown has been made, but there is only two buildings, I was making the general store when I realized that my current item sys... Continue reading

- September 14, 2025 by Weagame#cozy, #management, #singleplayer, #pixelartThe game is approaching a solid demo state. I currently have the entire tavern system done, with multiple save files. At this point, I plan to finally do sprite redesigns, and maybe expand lore. There... Continue reading
- July 30, 2025 by Weagame#rpg, #cozy, #tavern management, #pixel art, #fantasyI've managed to transfer most of the features from the original GameMaker game to Godot. However, a made a change to many features, such as items and crafting. Previously, drinks were given one flavor... Continue reading

- July 09, 2025 by Weagame##godot, ##rpg, ##pixel, ##indie, #fantasy, #managementThis devlog is going to be different, as this is a major change im doing to the game. Currently the game works, you can make drinks, give them to customers, earn money, end the day, and save the game... Continue reading

- June 19, 2025 by Weagame#Fantasy, #Management, #Pixel Art, #Singleplayer, #storygameInventory is done! You can drag items around and they save across rooms. I'm working on crafting for making drinks. To prepare ingredients, there's a couple of work stations in the back for crushing a... Continue reading

- May 29, 2025 by Weagame#inventory, #devlog, #first game, #rpg, #indieI'm back! I've been putting off making a devlog for a long time, but progress has been made. Inventory systems are really hard, more advanced stuff for me. I've used chatGPT and some videos online to... Continue reading

