Devlog #10 Stores and Storage



Morning Cycle
My next improvements have been for the morning cycle, or what the player will be doing in the mornings.
Shops
Shop UI has changed, with items going in and out of stock, and prices changing.
Storage
Storage is the next big focus, as the player will need to store more items. I added a storage room next to the bedroom, with 4 sections. Each section can select a type of storage they want: Dry, Cold, or Keg. Keg is the only one done as of now, and is used for storing alcohol. To edit sections there is a blueprint in the bedroom. Along with storage types there are also variants within each type. These are good if you want to upgrade your storage or have better conditions.
Items
Added a bunch of new items, all of which are available in the general store.
Plan
After storage I will focus on the main tavern hours. Customers are not updated to the new flavor system. I also need to expand on customer dialogue.
Get A Tavern at Tulia
A Tavern at Tulia
Tavern management game
| Status | Prototype |
| Author | Weagame |
| Genre | Role Playing |
| Tags | Cozy, Fantasy, Management, Pixel Art, Singleplayer |
| Languages | English |
More posts
- Devlog #9 Mixing23 days ago
- Devlog #8 First Public Prototype59 days ago
- Devlog #7 Crafting Rework82 days ago
- Devlog #6 SavesAug 21, 2025
- Devlog #5 Game recode and DialogueJul 30, 2025
- Devlog #4 First Prototype and switching game enginesJul 09, 2025
- Devlog #3 Inventory and CraftingJun 19, 2025
- Devlog #2 Inventory SystemMay 29, 2025
- Devlog #1 Getting things off the groundMay 07, 2025
Leave a comment
Log in with itch.io to leave a comment.